In the field of audiovisual and video game projects, the search for innovation occupies a central place. This is where the Kumal project arises, which focuses on the creation of a cutting-edge tool for the generation of procedural scenarios in video games. With the collaboration of UPM, ESNE-UDTI and Atezot, this project aims to revolutionize video game design by developing software that builds game levels based on specific design constraints, all seamlessly integrated with professional game engines.
Let’s take a closer look at the highlights of the Kumal project and its potential to reshape the gaming landscape. R+D projects in the Audiovisual and Video Game Sector
Projects within the Audiovisual and Video Game sector are characterized by their penchant for innovation and creative exploration. These initiatives, often involving research and development R+D are driven by the desire to push boundaries, reimagine storytelling, and deliver engaging experiences to gamers worldwide.
Procedural Scenario Generation
At the heart of the Kumal project lies an ambitious goal: to develop an intelligent tool capable of generating procedural scenarios for video games. In collaboration with prestigious institutions, the project aims to create a software solution that will enable developers to design game levels with greater efficiency, creativity, and precision. This innovative tool will build intricate scenarios adapted to various game genres, revolutionizing the way video games are created.
The power of automation that empowers game designers.
One of the most powerful differentiators of the Kumal project is its emphasis on automation. By automating the scenario generation process, game designers are freed from the complexities of level creation, allowing them to channel their energies into refining character design, narrative intricacies, and game mechanics. This shift not only accelerates development but elevates the quality of the final product.
The versatility of the Kumal project shines through its ability to create content for a wide variety of game genres. We are talking about a typology of games that need to create a scenario in several levels (interiors, floors or neighbourhoods), those scenarios are created based on narrative or game design needs and levels are created adapted to those defined high-level needs.
The concept of procedural generation is central to the Kumal project. Thanks to this technique, the tool can systematically create game content such as levels, adversaries and objects. This approach not only streamlines the design process but introduces an element of unpredictability and innovation that enriches the game experience.
Encouraging creative evolution
One of the revolutionary features of the Kumal project is its ability to facilitate rapid iteration during the design phase. Designers can quickly experiment with different scenarios, solutions and layouts, allowing them to discover creative breakthroughs and improve the quality of content.
We use optimization and search systems to enrich content generation systems. This innovative approach efficiently generates complex game content while respecting multiple objectives and constraints. This ensures that the generated content fits the designers’ vision and gameplay dynamics.
Improving quality through design feedback
The Kumal project is designed with two-way interaction in mind. It not only generates content, but also invites feedback from game designers. This symbiotic relationship allows for iterative improvements, resulting in content that resonates with both creators and players.
The Kumal project is part of the SAV-20221095 initiative and falls under the scope of the European Union’s Next Generation Resilience and Recovery Plan public funding programs. Supported by the Ministry of Science and Innovation, this project is a testament to the continued efforts to foster innovation, creativity, and technological advancement in the R&D field.
Kumal pushes the boundaries of what is possible in game design.
Look at the project page: https://kumal.lurtis.com/
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